https://bugs.freedesktop.org/show_bug.cgi?id=84186

Michel Dänzer <mic...@daenzer.net> changed:

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                 CC|                            |veb...@hotmail.fr

--- Comment #12 from Michel Dänzer <mic...@daenzer.net> ---
(In reply to Wim Lewis from comment #10)
> Mesa: attachment incomplete: teximage width/height=0

Looks like something goes wrong when creating the texture, so at least one of
its dimensions is 0 when creating the FBO.

The most likely candidate seems glEGLImageTargetTexture2DOES() failing in
glamor_create_texture_from_image(). Can you trace execution around that to see
if you find anything odd? It might also be useful to set a breakpoint on
_mesa_error, which should be hit if glamor triggers any GL API errors.

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