On 11 December 2014 at 06:45, Marek Olšák <mar...@gmail.com> wrote: > It uses the libdrm surface allocator and FMASK is 2D tiled. Maybe the > rounding of bpp affects the pitch in a bad way. >
I found this sentence hidden in tcore fmask allocator. // Note that pitch_tile_max is shared with the color surface and must be padded That reads to me that the fmask pitch needs to align with the color surface pitch, Maybe you guys can dig me out some more info on where this applies. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev