From: Iago Toral Quiroga <ito...@igalia.com>

According to the OpenGL and OpenGL ES specs (sections
"FRAMEBUFFER COMPLETENESS" and "Whole Framebuffer Completeness"),
the image for color, depth or stencil attachments must be renderable,
otherwise the attachment is considered incomplete and we should report
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Currently, we detect this
situation properly but report a different error.

This fixes the following 3 piglit tests:
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f
---
 src/mesa/main/fbobject.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index a18f11c..28ba45f 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -966,7 +966,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
          if (!is_format_color_renderable(ctx, attFormat,
                                          texImg->InternalFormat) &&
              !is_legal_depth_format(ctx, f)) {
-            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
+            fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
             fbo_incomplete(ctx, "texture attachment incomplete", -1);
             return;
          }
-- 
2.1.3

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