I already fixed the "it_to_mesa" typo locally.
-Brian On 12/11/2014 08:45 AM, Brian Paul wrote:
--- src/mesa/program/ir_to_mesa.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 68e2597..5196545 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2943,7 +2943,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) /* Lowering */ do_mat_op_to_vec(ir); - GLenum target = _mesa_shader_stage_to_program(prog->_LinkedShaders[i]->Stage); lower_instructions(ir, (MOD_TO_FRACT | DIV_TO_MUL_RCP | EXP_TO_EXP2 | LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP | ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
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