On Thursday, December 04, 2014 10:02:21 PM Kristian Høgsberg wrote: > Here's v3 of the scalar vs series. Changes from v2 > > - Bail out of constant propagation early if source is saturated (from Matt). > > - Fixed the half-finished, broken vec4 -> vue key and prog_data rename. > > - Add '***' around attr regsisters in debug output if they end up > as destinations. > > - Added a comment for the attr -> vue slot computation. > > - Misc refactoring and style comments from Ken. > > Kristian Høgsberg (12): > i965: Don't copy propagate constants from sources with saturate > i965: Generalize fs_generator further > i965: Set shader name for generator from call site > i965: Remove shader program argument and member from fs_generator > i965: Add SIMD8 URB write low-level IR instruction > i965: Add new SIMD8 VS prog data flag > i965: Consolidate code to get struct brw_sampler_prog_key_data > i965: Prepare for using the ATTR register file in the fs backend > i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key > i965: Add fs_visitor::run_vs() to generate scalar vertex shader code > i965: Clean up fs_visitor::run and rename to run_fs > i965: Generate vs code using scalar backend for BDW+
Series is: Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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