Hi All,

I am trying to compile osmesa on linux with llvm for win32.  I added the CFLAGS 
+= -DUSE_MGL_NAMESPACE to the environment of the SConstruct, and the build 
process seems to be ok until the end when it tries to link the opengl32.dll, 
basically a lot of symbol not defined errors.
Was wondering what is the correct way to build this mangled version of the 
dll?, or what step have I missed.

The instructions on building the mesa3d dll that I follow is from this link 
http://qt-project.org/wiki/Cross-compiling-Mesa-for-Windows

Cheers
Jason Anderssen.
Internet Email Confidentiality Footer: This email and any files transmitted 
with it contain privileged/confidential information intended for the addressee. 
Neither the confidentiality of nor any privilege in the email is waived, lost 
or destroyed by reason that it has been transmitted other than to the 
addressee. If you are not the addressee indicated in this message (or 
responsible for delivery of the message to such person), you may not copy or 
deliver this message to anyone. In such case, you should destroy this message, 
and notify us immediately.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to