On Thu, Dec 04 2014, Ian Romanick wrote: > Shouldn't type be glsl_base_type instead of unsigned?
Yes, thanks for the catch. Fixed. >> + if (shadow) >> + return (array ? sampler2DArrayShadow_type : sampler2DShadow_type >> +); > > It's weird that the closing paren ended up here. I don't think the > parens are necessary, so maybe drop them? This was just a stray newline, not wrapping or anything. Thanks for catching it. I agree that the parentheses aren't required, but they are idiomatic with all of the surrounding code. So I'll leave them for now. -Carl
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