On Tuesday, December 02, 2014 09:26:38 AM Ian Romanick wrote: > On 11/20/2014 05:19 PM, Kenneth Graunke wrote: > > On Thursday, November 20, 2014 11:14:49 AM Ian Romanick wrote: > >> From: Ian Romanick <ian.d.roman...@intel.com> > >> > >> GL 3-ish versions of the spec are less clear that an error should be > >> generated here, so Ken (and I during review) just missed it in 1afe335. > >> > >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > >> Cc: Kenneth Graunke <kenn...@whitecape.org> > >> --- > >> src/mesa/main/api_validate.c | 10 +++++++++- > >> 1 file changed, 9 insertions(+), 1 deletion(-) > >> > >> diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c > >> index bf4fa3e..006fca4 100644 > >> --- a/src/mesa/main/api_validate.c > >> +++ b/src/mesa/main/api_validate.c > >> @@ -79,8 +79,16 @@ check_valid_to_render(struct gl_context *ctx, const > >> char *function) > >> break; > >> > >> case API_OPENGL_CORE: > >> - if (ctx->Array.VAO == ctx->Array.DefaultVAO) > >> + /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the > >> OpenGL 4.5 > >> + * Core Profile spec says: > >> + * > >> + * "An INVALID_OPERATION error is generated if no vertex array > >> + * object is bound (see section 10.3.1)." > >> + */ > >> + if (ctx->Array.VAO == ctx->Array.DefaultVAO) { > >> + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", > >> function); > >> return GL_FALSE; > >> + } > >> /* fallthrough */ > >> case API_OPENGL_COMPAT: > >> { > > > > This seems okay - we were already prohibiting drawing, you're just adding a > > GL error. > > I thought we already did that, but I can't find any code to do so. > > > > Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> > > > > That said, I don't think we ever resolved whether prohibiting drawing is > > correct, > > given that we support ARB_ES3_compatibility, and ES3 allows this. > > OpenGL 4.5 includes GL_ARB_ES3_compatibility as a required feature, and > it explicitly calls out the error. So I think we're okay?
Oh, cool - I didn't realize that had already been clarified. Great. --Ken
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