From: Roland Scheidegger <srol...@vmware.com> The prim assembler may change the prim type when injecting prim ids now, which isn't reflected by what's stored in emit. This looks brittle and potentially dangerous (it is not obvious if such prim type changes are really supported by pt emit, the prim type is actually also set in prepare which would then be different). I guess ideally shouldn't mess with topologies when injecting prim ids and just inject them at the right vertices (depending on prim type and provoking vertex convention).
This fixes piglit primitive-id-no-gs-first-vertex.shader_test. --- src/gallium/auxiliary/draw/draw_pt_emit.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c index 011efe7..b215c5f 100644 --- a/src/gallium/auxiliary/draw/draw_pt_emit.c +++ b/src/gallium/auxiliary/draw/draw_pt_emit.c @@ -143,7 +143,7 @@ draw_pt_emit(struct pt_emit *emit, /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ - draw->render->set_primitive(draw->render, emit->prim); + render->set_primitive(draw->render, prim_info->prim); render->allocate_vertices(render, (ushort)translate->key.output_stride, @@ -214,7 +214,7 @@ draw_pt_emit_linear(struct pt_emit *emit, /* XXX: and work out some way to coordinate the render primitive * between vbuf.c and here... */ - draw->render->set_primitive(draw->render, emit->prim); + render->set_primitive(draw->render, prim_info->prim); if (!render->allocate_vertices(render, (ushort)translate->key.output_stride, -- 1.9.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev