https://bugs.freedesktop.org/show_bug.cgi?id=86837
--- Comment #3 from Christian König <deathsim...@vodafone.de> --- Most likely we end up with the implementation with the dummy symbols loaded first (e.g. kodi loads OGL first the VDPAU). This results in a couple of problems when VDPAu tries to query the video capabilities from the screen. Would it be possible to define the dummy symbols as weak and pointing to zero instead? That might allow overwriting them after loading VDPAU. -- You are receiving this mail because: You are the assignee for the bug.
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