For drivers building up to GL(ES)3, only expose the actual extension if the API will let it be used (e.g. via overrides/debug flags that enable higher versions).
Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- Technically this can also be used with EXT_gpu_shader4 and NV_gpu_shader4, neither of which mesa supports or has any plans to. [Hm, curious how this will play along with MESA_glsl130 or whatever.] src/mesa/state_tracker/st_extensions.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index bdfab8b..20a6845 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -696,6 +696,9 @@ void st_init_extensions(struct pipe_screen *screen, extensions->EXT_shader_integer_mix = GL_TRUE; } + + /* Integer textures make no sense before GLSL 1.30 */ + extensions->EXT_texture_integer = GL_FALSE; } consts->UniformBooleanTrue = consts->NativeIntegers ? ~0 : fui(1.0f); -- 2.0.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev