https://bugs.freedesktop.org/show_bug.cgi?id=71199
José Fonseca <jfons...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Summary|[llvmpipe] piglit glean |[llvmpipe] piglit |polygonOffset regression |gl-1.4-polygon-offset | |regression --- Comment #4 from José Fonseca <jfons...@vmware.com> --- This test was renamed, but the issue is still there: $ ./bin/gl-1.4-polygon-offset -auto Actual MRD is too small (may cause incorrect results) Ideal MRD at near plane is 1.192095e-07 (nominally 2 bits) Actual MRD at near plane is 5.960464e-08 (nominally 1 bit) Ideal MRD at infinity is 3.061179e-08 (nominally 1 bit) Actual MRD at infinity is 5.960464e-08 (nominally 1 bit) PIGLIT: {"result": "fail" } (In reply to Roland Scheidegger from comment #1) > My guess would be the test is invalid. > The "mrd" meaning is very precise both in d3d10 and OpenGl, and we were > being sloppy there before - it really should be exactly one bit (for unorm > depth formats). > I quickly looked at the test and I don't quite understand what it does to > find the ideal mrd. I suspect the math doesn't work out somewhere because > the float math is right at the limits of depth buffer precision (24 bit in > this case). Yes, I also don't understand why the requirement of 2 bits. > Do closed source drivers actually pass this (and if so I wonder what their > calculated ideal/actual mrd values are)? Yes, they do somehow: $ glxinfo | grep '^OpenGL \(vendor\|renderer\) string:' OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro K1000M/PCIe/SSE2 $ ./bin/gl-1.4-polygon-offset -auto Ideal MRD at near plane is 1.192089e-07 (nominally 2 bits) Actual MRD at near plane is 1.192093e-07 (nominally 2 bits) Ideal MRD at infinity is 1.499423e-08 (nominally 0 bits) Actual MRD at infinity is 1.192093e-07 (nominally 2 bits) PIGLIT: {"result": "pass" } -- You are receiving this mail because: You are the assignee for the bug.
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