On Mon, Nov 24, 2014 at 12:28 AM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> brw_shader_precompile should just do a precompile; it makes more sense
> for the caller to decide whether we should do one.  Simpler.

That makes a lot more sense,

Reviewed-by: Kristian Høgsberg <k...@bitplanet.net>

> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
> ---
>  src/mesa/drivers/dri/i965/brw_shader.cpp | 8 ++++----
>  1 file changed, 4 insertions(+), 4 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp 
> b/src/mesa/drivers/dri/i965/brw_shader.cpp
> index 10f8db7..78db484 100644
> --- a/src/mesa/drivers/dri/i965/brw_shader.cpp
> +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
> @@ -59,13 +59,13 @@ brw_shader_precompile(struct gl_context *ctx, struct 
> gl_shader_program *prog)
>  {
>     struct brw_context *brw = brw_context(ctx);
>
> -   if (brw->precompile && !brw_fs_precompile(ctx, prog))
> +   if (!brw_fs_precompile(ctx, prog))
>        return false;
>
> -   if (brw->precompile && !brw_gs_precompile(ctx, prog))
> +   if (!brw_gs_precompile(ctx, prog))
>        return false;
>
> -   if (brw->precompile && !brw_vs_precompile(ctx, prog))
> +   if (!brw_vs_precompile(ctx, prog))
>        return false;
>
>     return true;
> @@ -255,7 +255,7 @@ brw_link_shader(struct gl_context *ctx, struct 
> gl_shader_program *shProg)
>        }
>     }
>
> -   if (!brw_shader_precompile(ctx, shProg))
> +   if (brw->precompile && !brw_shader_precompile(ctx, shProg))
>        return false;
>
>     return true;
> --
> 2.1.3
>
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