On Mon, Nov 24, 2014 at 12:28 AM, Kenneth Graunke <kenn...@whitecape.org> wrote: > brw_shader_precompile should just do a precompile; it makes more sense > for the caller to decide whether we should do one. Simpler.
That makes a lot more sense, Reviewed-by: Kristian Høgsberg <k...@bitplanet.net> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> > --- > src/mesa/drivers/dri/i965/brw_shader.cpp | 8 ++++---- > 1 file changed, 4 insertions(+), 4 deletions(-) > > diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp > b/src/mesa/drivers/dri/i965/brw_shader.cpp > index 10f8db7..78db484 100644 > --- a/src/mesa/drivers/dri/i965/brw_shader.cpp > +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp > @@ -59,13 +59,13 @@ brw_shader_precompile(struct gl_context *ctx, struct > gl_shader_program *prog) > { > struct brw_context *brw = brw_context(ctx); > > - if (brw->precompile && !brw_fs_precompile(ctx, prog)) > + if (!brw_fs_precompile(ctx, prog)) > return false; > > - if (brw->precompile && !brw_gs_precompile(ctx, prog)) > + if (!brw_gs_precompile(ctx, prog)) > return false; > > - if (brw->precompile && !brw_vs_precompile(ctx, prog)) > + if (!brw_vs_precompile(ctx, prog)) > return false; > > return true; > @@ -255,7 +255,7 @@ brw_link_shader(struct gl_context *ctx, struct > gl_shader_program *shProg) > } > } > > - if (!brw_shader_precompile(ctx, shProg)) > + if (brw->precompile && !brw_shader_precompile(ctx, shProg)) > return false; > > return true; > -- > 2.1.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev