On Fri Nov 21 2014 at 10:14:19 PM Ilia Mirkin <imir...@alum.mit.edu> wrote:
> Oh, I think i see the problem. > > In GetData: > > user_assert(This->state != NINE_QUERY_STATE_RUNNING, > D3DERR_INVALIDCALL); > > should be > > user_assert(This->state != ... || This->state |= FRESH, > D3DERR_INVALIDCALL) > > This will allow someone to call GetData without first having done an > Issue() but... meh. Not saying your idea is wrong but Issue was called before GetData in my case. It was just called on D3DISSUE_END, with no call on D3DISSUE_BEGIN. > You could alternatively rejigger the state > variables, but that seems excessive. > > Actually.... perhaps it's supposed to actually call ->end_query() > unconditionally in ->Issue even though it hasn't called > ->begin_query()? That might make even more sense... > I thought about that as well, though I thought that end_query() would require a begin_query() first (though issue does not so maybe...) > > And then you'd remove the explicit FRESH handling in GetData since you > can't get there due to the user_assert. > > I see. > -ilia >
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