As documented in:

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

  const uvec3 gl_WorkGroupSize;

Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com>
---
 src/glsl/ast_to_hir.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index fe1e129..811a955 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5908,7 +5908,7 @@ ast_cs_input_layout::hir(exec_list *instructions,
     * declare it earlier).
     */
    ir_variable *var = new(state->symbols)
-      ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto);
+      ir_variable(glsl_type::uvec3_type, "gl_WorkGroupSize", ir_var_auto);
    var->data.how_declared = ir_var_declared_implicitly;
    var->data.read_only = true;
    instructions->push_tail(var);
@@ -5916,10 +5916,10 @@ ast_cs_input_layout::hir(exec_list *instructions,
    ir_constant_data data;
    memset(&data, 0, sizeof(data));
    for (int i = 0; i < 3; i++)
-      data.i[i] = this->local_size[i];
-   var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
+      data.u[i] = this->local_size[i];
+   var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
    var->constant_initializer =
-      new(var) ir_constant(glsl_type::ivec3_type, &data);
+      new(var) ir_constant(glsl_type::uvec3_type, &data);
    var->data.has_initializer = true;
 
    return NULL;
-- 
2.1.1

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