shader->code_bo was leaked VRAM
shader->bc.bytecode, shader->binary.* were leaked system memory.

Signed-off-by: Aaron Watry <awa...@gmail.com>
---
 src/gallium/drivers/r600/evergreen_compute.c | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/gallium/drivers/r600/evergreen_compute.c 
b/src/gallium/drivers/r600/evergreen_compute.c
index 5389f96..f3ccffd 100644
--- a/src/gallium/drivers/r600/evergreen_compute.c
+++ b/src/gallium/drivers/r600/evergreen_compute.c
@@ -268,6 +268,13 @@ void evergreen_delete_compute_state(struct pipe_context 
*ctx, void* state)
                FREE(shader->kernels);
                shader->kernels = NULL;
        }
+#else
+       pipe_resource_reference(&shader->code_bo, NULL);
+       FREE(shader->bc.bytecode);
+       FREE(shader->binary.code);
+       FREE(shader->binary.config);
+       FREE(shader->binary.global_symbol_offsets);
+       FREE(shader->binary.rodata);
 #endif
 #endif
 
-- 
2.1.0

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to