https://bugs.freedesktop.org/show_bug.cgi?id=85419
José Fonseca <jfons...@vmware.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |INVALID --- Comment #6 from José Fonseca <jfons...@vmware.com> --- The trace crashes on NVIDIA GL driver. This is because you never call glEnable(PRIMITIVE_RESTART), so the driver interprets the index 0xffffffff literally, causing a buffer overflow. I also add to manually edit the trace and remove trailing \\ from one of the shaders, as NVIDIA GLSL compiler fails otherwise. AFAICS, you're getting undefined behavior because GL state is not being properly set. -- You are receiving this mail because: You are the assignee for the bug.
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