On Tuesday, November 11, 2014 12:27:26 AM Steven Stewart-Gallus wrote: > Hello, > > Before filing a bug report, I wanted to have ask first how difficult it'd be > to > have debugging information for Jitted code show up be. It occurs to me that > this > probably wouldn't work for precompiled shader sources and that there's > probably > not a lot of code that has been written to support this. However, LLVM > obviously > has support for debugging information and as Mesa relies upon LLVM maybe most > of > the hardwork has already been done? I would guess that this would be easiest > for > software rendering and maybe possible, maybe not possible for the code that > uses > the Intel 3D hardware abilities? > > Thank you, > Steven Stewart-Gallus
What kind of debugging information are you looking for? We have a few environment variables already... INTEL_DEBUG=perf Prints warnings when having to recompile shaders based on GL state; also warns when draw-time recompiling stalls the GPU INTEL_DEBUG=vs,fs,gs Prints out shader assembly, including the number of instructions and loops MESA_GLSL=dump Prints out shader source and compiler intermediate representation With the Intel driver, we have some tools that can measure instruction counts across a collection of shaders, and compare between reports: http://cgit.freedesktop.org/mesa/shader-db FWIW, LLVM is not used on Intel, nor (AFAIK) nouveau. radeonsi and llvmpipe both require it, and I believe it's optional for r600. We could certainly add more information, if there's something you're looking for and not able to find today. We've been adding things as we've found a need for them... --Ken
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