On Wed, Nov 5, 2014 at 2:43 AM, Marek Olšák <mar...@gmail.com> wrote: > On Wed, Nov 5, 2014 at 9:02 AM, Michel Dänzer <mic...@daenzer.net> wrote: >> On 05.11.2014 07:42, Marek Olšák wrote: >>> >>> Hi everybody, >>> >>> I'm about to address this long-standing issue: The EGL state tracker is >>> redundant. It duplicates what st/dri does and it also duplicates what >>> the common loader egl_dri2 does, which is used by all classic drivers >>> and even works better with gallium drivers. >>> >>> Let's compare EGL extensions for both backends: >>> >>> st/egl: >>> EGL version string: 1.4 (Gallium) >>> EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenVG >>> EGL extensions string: >>> EGL_WL_bind_wayland_display EGL_KHR_image_base EGL_KHR_image_pixmap >>> EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync >>> EGL_KHR_surfaceless_context EGL_NOK_swap_region >>> EGL_NV_post_sub_buffer >>> >>> egl_dri2: >>> EGL version string: 1.4 (DRI2) >>> EGL client APIs: OpenGL OpenGL_ES OpenGL_ES2 OpenGL_ES3 >>> EGL extensions string: >>> EGL_MESA_drm_image EGL_MESA_configless_context EGL_KHR_image_base >>> EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_gl_texture_2D_image >>> EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image >>> EGL_KHR_surfaceless_context EGL_KHR_create_context >>> EGL_NOK_swap_region EGL_NOK_texture_from_pixmap >>> EGL_CHROMIUM_sync_control EGL_EXT_image_dma_buf_import >>> EGL_NV_post_sub_buffer >>> >>> egl_dri2 also supports MSAA on the window framebuffer (through st/dri). >>> It's really obvious which one is better. >> >> >> No argument there. >> >> >>> - OpenVG - It has never taken off. If people want this on Linux, it should >>> use egl_dri2 and st/dri, like OpenGL does. >> >> >> The problem is doing so would probably be a lot of work, so this creates a >> huge barrier for somebody who wants to play with OpenVG. >> >> How about keeping egl_gallium but only using it if EGL_DRIVER=egl_gallium is >> specified explicitly? (I assume automatically using egl_gallium for OpenVG >> isn't possible due to the way EGL works) > > Another alternative is to use a library which implements OpenVG on top > of OpenGL. For example: > - http://sourceforge.net/projects/shivavg/ > - https://github.com/micahpearlman/MonkVG
For anybody who just wants to play with OpenVG this should be sufficient and, I expect, as useful and the gallium state tracker. If OpenVG suddenly takes off, we can revisit doing a more native driver for it. Marek, thanks for picking this up, I fully support getting rid of this, Acked-by: Kristian Høgsberg <k...@bitplanet.net> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev