From: Ian Romanick <ian.d.roman...@intel.com> It was identical to the default implementation in _mesa_new_shader.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/drivers/dri/i965/brw_program.c | 1 - src/mesa/drivers/dri/i965/brw_shader.cpp | 16 ---------------- src/mesa/drivers/dri/i965/brw_wm.h | 1 - 3 files changed, 18 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index e56ece0..3de96ae 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -236,7 +236,6 @@ void brwInitFragProgFuncs( struct dd_function_table *functions ) functions->IsProgramNative = brwIsProgramNative; functions->ProgramStringNotify = brwProgramStringNotify; - functions->NewShader = brw_new_shader; functions->LinkShader = brw_link_shader; } diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 21dcf2d..56d7f3f 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -33,22 +33,6 @@ extern "C" { #include "glsl/glsl_parser_extras.h" #include "main/shaderapi.h" -struct gl_shader * -brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type) -{ - struct brw_shader *shader; - - shader = rzalloc(NULL, struct brw_shader); - if (shader) { - shader->base.Type = type; - shader->base.Stage = _mesa_shader_enum_to_shader_stage(type); - shader->base.Name = name; - _mesa_init_shader(ctx, &shader->base); - } - - return &shader->base; -} - /** * Performs a compile of the shader stages even when we don't know * what non-orthogonal state will be set, in the hope that it reflects diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index 0e0039b..f7bcc28 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -95,7 +95,6 @@ const unsigned *brw_wm_fs_emit(struct brw_context *brw, unsigned *final_assembly_size); GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); -struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type); bool brw_color_buffer_write_enabled(struct brw_context *brw); bool do_wm_prog(struct brw_context *brw, -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev