Ilia Mirkin <imir...@alum.mit.edu> writes: > Ideally there would be a swrast fallback, but the driver isn't ready for > that. This should avoid crashes if someone tries to use 3d textures > though. > > Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> > --- > > Weaseling out of things is what separates us from the animals... except the > weasel. >
Heh, looks OK to me for now until we have a proper solution: Reviewed-by: Francisco Jerez <curroje...@riseup.net> > src/mesa/drivers/dri/nouveau/nouveau_context.c | 3 +++ > 1 file changed, 3 insertions(+) > > diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c > b/src/mesa/drivers/dri/nouveau/nouveau_context.c > index 5be5ec5..e1bb7e8 100644 > --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c > +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c > @@ -189,6 +189,9 @@ nouveau_context_init(struct gl_context *ctx, gl_api api, > ctx->Extensions.NV_texture_env_combine4 = true; > ctx->Const.MaxColorAttachments = 1; > > + /* This effectively disables 3D textures */ > + ctx->Const.Max3DTextureLevels = 1; > + > return GL_TRUE; > } > > -- > 2.0.4
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