Ilia Mirkin <imir...@alum.mit.edu> writes:

> Ideally there would be a swrast fallback, but the driver isn't ready for
> that. This should avoid crashes if someone tries to use 3d textures
> though.
>
> Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu>
> ---
>
> Weaseling out of things is what separates us from the animals... except the
> weasel.
>

Heh, looks OK to me for now until we have a proper solution:

Reviewed-by: Francisco Jerez <curroje...@riseup.net>

>  src/mesa/drivers/dri/nouveau/nouveau_context.c | 3 +++
>  1 file changed, 3 insertions(+)
>
> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c 
> b/src/mesa/drivers/dri/nouveau/nouveau_context.c
> index 5be5ec5..e1bb7e8 100644
> --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
> +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
> @@ -189,6 +189,9 @@ nouveau_context_init(struct gl_context *ctx, gl_api api,
>       ctx->Extensions.NV_texture_env_combine4 = true;
>       ctx->Const.MaxColorAttachments = 1;
>  
> +     /* This effectively disables 3D textures */
> +     ctx->Const.Max3DTextureLevels = 1;
> +
>       return GL_TRUE;
>  }
>  
> -- 
> 2.0.4

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