https://bugs.freedesktop.org/show_bug.cgi?id=70920
--- Comment #5 from Erik Faye-Lund <kusmab...@gmail.com> --- Created attachment 106343 --> https://bugs.freedesktop.org/attachment.cgi?id=106343&action=edit error-checking in glsl-compiler What's going on here, seems to be that we're running out of memory while linking the shader (during optimizations, but that's probably just dumb luck). This makes ralloc_size return a NULL-pointer, which gets dereferenced because the only guards against NULL-pointers in the compiler seems to be asserts. The attached patch fixes *that* issue for me, but it doesn't make the test pass, nor fail gracefully either; all that happens is that piglit itself runs out of memory, triggering an assert. Besides, it doesn't seem like exceptions is exactly good style in this project. So I dunno... -- You are receiving this mail because: You are on the CC list for the bug.
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