On 09/11/2014 04:58 PM, Jason Ekstrand wrote:
On Thu, Sep 11, 2014 at 3:53 PM, Dieter Nützel <die...@nuetzel-hh.de <mailto:die...@nuetzel-hh.de>> wrote: Am 12.09.2014 00:31, schrieb Jason Ekstrand: On Thu, Sep 11, 2014 at 2:55 PM, Dieter Nützel <die...@nuetzel-hh.de <mailto:die...@nuetzel-hh.de>> wrote: Am 15.08.2014 04:50, schrieb Jason Ekstrand: On Aug 14, 2014 7:13 PM, "Dieter Nützel" <die...@nuetzel-hh.de <mailto:die...@nuetzel-hh.de>> wrote: Am 15.08.2014 02:36, schrieb Dave Airlie: On 08/02/2014 02:11 PM, Jason Ekstrand wrote: Most format conversion operations required by GL can be performed by converting one channel at a time, shuffling the channels around, and optionally filling missing channels with zeros and ones. This adds a function to do just that in a general, yet efficient, way. v2: * Add better comments including full docs for functions * Don't use __typeof__ * Use inline helpers instead of writing out conversions by hand, * Force full loop unrolling for better performance This file seems to anger gcc a lot. It seems to take upwards of a minute or two to compile here. gcc 4.8.3 on 32-bit x86. Dave. For me (on our poor little Duron 1800/2 GB) it ran ~5 minutes... gcc 4.8.1 on 32-bit x86. If we'd like, the way the macros are set up, it would be easy to change it so that we do less unrolling in the cases where we are actually doing substantial format conversion and wouldn't notice the extra logic quite as much. I'll play with it a bit tomorrow or next week and see how how much of a hit we would actually take if we unrolled a little less in places. --Jason Ekstrand Ping. In a second it took 11+ minutes , here... 11 minutes! What system are you running? and are you using -03 or something? Yes, we can do something to cut it down, but it will probably require a configure flag; the question is what flag. --Jason See above, the old children's system... ;-) -O2 -m32 -march=athlon-mp -mtune=athlon-mp -m3dnow -msse -mmmx -mfpmath=sse,387 -pipe Bad? - Worked for ages on AthlonMP....8-) Maybe it is bad on Duron (the MP thing, much smaller cache and better GCC), now. Dieter Yeah, my recommendation would be hacking the macros to not unroll and keep the patch locally. If you've got a better idea as to how to organize the code so the compiler likes it, I'm open as long as we don't loose performance.
It looks like a release build with MSVC is taking quite a while to compile this file too (actually at link time when the optimizer kicks in).
But even on my fast Linux system with gcc, the difference in compile time between -O0 and -O3 is pretty big (2 seconds vs. 1 minute, 3 seconds).
I'm still prototyping something but it looks like breaking the top-level switch cases in _mesa_swizzle_and_convert() into separate functions reduces the time quite a bit. Let me pursue that a bit further and see how it goes...
-Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev