On Thu, Aug 28, 2014 at 9:58 AM, Tapani Pälli <tapani.pa...@intel.com> wrote: > Remap table for uniforms may contain empty entries when using explicit > uniform locations. If no active/inactive variable exists with given > location, remap table contains NULL. > > Signed-off-by: Tapani Pälli <tapani.pa...@intel.com> > --- > src/mesa/main/uniform_query.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp > index 4cd2bca..5dcb528 100644 > --- a/src/mesa/main/uniform_query.cpp > +++ b/src/mesa/main/uniform_query.cpp > @@ -239,7 +239,7 @@ validate_uniform_parameters(struct gl_context *ctx, > * - if count is greater than one, and the uniform declared in the > * shader is not an array variable, > */ > - if (location < -1) { > + if (location < -1 || !shProg->UniformRemapTable[location]) { > _mesa_error(ctx, GL_INVALID_OPERATION, "%s(location=%d)", > caller, location);
Nice. But shouldn't the the error-message be updated? With a location smaller than -1, it's very clear what's wrong. But when triggering the introduced condition, it's not. I think some wording should be added to make it clear that the location does not exist. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev