From: Ian Romanick <ian.d.roman...@intel.com> Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2 after the loop ensures that sizes < 16 bytes are vec4 aligned.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932 Cc: mesa-sta...@lists.freedesktop.org --- src/glsl/glsl_types.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 66e9b13..56b96f5 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -965,7 +965,7 @@ glsl_type::std140_size(bool row_major) const if (field_type->is_record() && (i + 1 < this->length)) size = glsl_align(size, 16); } - size = glsl_align(size, max_align); + size = glsl_align(size, MAX2(max_align, 16)); return size; } -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev