https://bugs.freedesktop.org/show_bug.cgi?id=83570
--- Comment #7 from Roland Scheidegger <srol...@vmware.com> --- (In reply to comment #6) > (In reply to comment #5) > > Actually, I think it would be a good idea if you could return 0xffffffff > > instead of 0. This is typically what GPUs will do, since the d3d10 docs > > claim this is required, both for div and mod - > > http://msdn.microsoft.com/en-us/library/windows/desktop/hh447244%28v=vs. > > 85%29.aspx > > Though actually that might not make sense for signed div (which d3d10 > doesn't have). And actually I didn't look closely enough, the unsigned versions already handle this (in udiv_emit_cpu() etc for gallivm), so it's just idiv_emit_cpu() which needs fixing. And zero is probably fine, I can't really think of a more useful value (maybe -MAX_INT or something would work too if anyone cares). -- You are receiving this mail because: You are the assignee for the bug.
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