https://bugs.freedesktop.org/show_bug.cgi?id=81174

--- Comment #15 from Florian Link <florianl...@gmail.com> ---
In addition to the above bug, I found that the stippling pattern is reset when
the intermediate buffer is commited. Thus, GL_LINE_STRIP and GL_LINE_LOOP
stipple patterns jump at the same places where the GL_LINE_LOOP bug appears.
The correct solution would be to correctly restart the stipple pattern when
flushing the buffer on long line loops.

Another stippling issue is that stippling does not stay at fixed places when
parts of the line strip is outside of the viewport.

-- 
You are receiving this mail because:
You are the assignee for the bug.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to