Previously, we were accidentally assuming that the level of both textures was 0. Now we actually use the correct level in our hacked texture view. This doesn't 100% fix the meta path because the texture type is getting lost somewhere in the pipeline. However, it actually copies to/from the correct layer now.
Signed-off-by: Jason Ekstrand <jason.ekstr...@intel.com> --- src/mesa/drivers/common/meta_copy_image.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta_copy_image.c b/src/mesa/drivers/common/meta_copy_image.c index c40c2f0..0c204b8 100644 --- a/src/mesa/drivers/common/meta_copy_image.c +++ b/src/mesa/drivers/common/meta_copy_image.c @@ -74,7 +74,7 @@ make_view(struct gl_context *ctx, struct gl_texture_image *tex_image, tex_image->Depth, 0, internal_format, tex_format); - view_tex_obj->MinLevel = 0; + view_tex_obj->MinLevel = tex_image->Level; view_tex_obj->NumLevels = 1; view_tex_obj->MinLayer = tex_obj->MinLayer; view_tex_obj->NumLayers = tex_obj->NumLayers; -- 2.1.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev