Adding Kristian in Cc. Sam
On Tue, 2014-09-02 at 18:16 +0200, Samuel Iglesias Gonsálvez wrote: > Hello, > > Two weeks ago, Iago and myself sent a batch of patches that added > geometry shader support for SandyBridge [0]. > > Recently, we rebased our patches against master [1] and found > that some things are not working properly any more. Particularly, we > have plenty of cases where we only get a black screen when using a > geometry shader, and in these cases it seems as if some outputs of the > geometry shader got "lost" by the time they become inputs in the > fragment shader (some input varyings in the fragment shader that come > from the outputs of the geometry seem to be zeroed). The values we > output in the geometry shader are correct though, since they are > correctly captured by transform feedback. > > A bisect shows that the commit that introduced this problem is > 2f28a0dc231 i965: Implement fast color clears using meta operations [2]. > > Reverting this commit fixes the problem for us. The revert also fixes > piglit's bin/gl-3.2-layered-rendering-clear-color* tests in SandyBridge > [3]. > > So the question is whether the commit mentioned above introduces a > regression that should be fixed somewhere or if our code needs to be > updated to adapt to changes introduced by that commit in some way. > > Best regards, > > Sam > > [0] > http://lists.freedesktop.org/archives/mesa-dev/2014-August/065692.html > > [1] > https://github.com/samuelig/mesa/tree/gs-support-snb-for-submission-02092014 > > [2] > commit 2f28a0dc23165123cf1e8b5942acad37878edd8a > Author: Kristian Høgsberg <k...@bitplanet.net> > Date: Mon Jul 7 16:44:58 2014 -0700 > > i965: Implement fast color clears using meta operations > > This patch uses the infrastructure put in place by previous patches > to implement fast color clears and replicated color clears in terms > of meta operations. > > This works all the way back to gen7 where fast clear was introduced > and adds support for fast clear on gen8. It replaces the blorp path > completely and improves on a few cases. Layered clears are now done > using instanced rendering and multiple render-target clears use a > MRT shader with rep16 writes. > > Signed-off-by: Kristian Høgsberg <k...@bitplanet.net> > Acked-by: Kenneth Graunke <kenn...@whitecape.org> > > [3] > http://people.igalia.com/siglesias/mesa/all-gs-patches-v2/changes.html > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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