On 28/08/14 04:15, srol...@vmware.com wrote:
From: Roland Scheidegger <srol...@vmware.com>

Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like OpenGL wants the number
of cubes, not layers (so need division by 6).

No piglit regressions.
---
  src/gallium/auxiliary/gallivm/lp_bld_sample.c     |  5 +-
  src/gallium/auxiliary/gallivm/lp_bld_sample.h     | 17 ++++++-
  src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c | 16 ++----
  src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c | 59 ++++++++++++++++-------
  src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c   |  2 +-
  5 files changed, 62 insertions(+), 37 deletions(-)

diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.c 
b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
index f1bf285..85c0d4e 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.c
@@ -1313,10 +1313,7 @@ lp_build_mipmap_level_sizes(struct 
lp_build_sample_context *bld,
                                                        bld->row_stride_array,
                                                        ilevel);
     }
-   if (dims == 3 ||
-       bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (dims == 3 || has_layer_coord(bld->static_texture_state->target)) {
        *img_stride_vec = lp_build_get_level_stride_vec(bld,
                                                        bld->img_stride_array,
                                                        ilevel);
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample.h 
b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index fd4e053..be05b13 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@ -356,9 +356,7 @@ texture_dims(enum pipe_texture_target tex)
     case PIPE_TEXTURE_2D_ARRAY:
     case PIPE_TEXTURE_RECT:
     case PIPE_TEXTURE_CUBE:
-      return 2;
     case PIPE_TEXTURE_CUBE_ARRAY:
-      assert(0);
        return 2;
     case PIPE_TEXTURE_3D:
        return 3;
@@ -368,6 +366,21 @@ texture_dims(enum pipe_texture_target tex)
     }
  }

+static INLINE boolean
+has_layer_coord(enum pipe_texture_target tex)
+{
+   switch (tex) {
+   case PIPE_TEXTURE_1D_ARRAY:
+   case PIPE_TEXTURE_2D_ARRAY:
+   /* cube is not layered but 3rd coord (after cube mapping) behaves the same 
*/
+   case PIPE_TEXTURE_CUBE:
+   case PIPE_TEXTURE_CUBE_ARRAY:
+      return TRUE;
+   default:
+      return FALSE;
+   }
+}
+

  boolean
  lp_sampler_wrap_mode_uses_border_color(unsigned mode,
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c 
b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
index 2f02606..394521d 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_aos.c
@@ -704,9 +704,7 @@ lp_build_sample_image_nearest(struct 
lp_build_sample_context *bld,
           offset = lp_build_add(&bld->int_coord_bld, offset, z_offset);
        }
     }
-   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (has_layer_coord(bld->static_texture_state->target)) {
        LLVMValueRef z_offset;
        /* The r coord is the cube face in [0,5] or array layer */
        z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
@@ -781,9 +779,7 @@ lp_build_sample_image_nearest_afloat(struct 
lp_build_sample_context *bld,
                                              &z_icoord);
        }
     }
-   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (has_layer_coord(bld->static_texture_state->target)) {
        z_icoord = r;
     }

@@ -1130,9 +1126,7 @@ lp_build_sample_image_linear(struct 
lp_build_sample_context *bld,
                                     &x_subcoord[0], &x_subcoord[1]);

     /* add potential cube/array/mip offsets now as they are constant per pixel 
*/
-   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (has_layer_coord(bld->static_texture_state->target)) {
        LLVMValueRef z_offset;
        z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
        /* The r coord is the cube face in [0,5] or array layer */
@@ -1301,9 +1295,7 @@ lp_build_sample_image_linear_afloat(struct 
lp_build_sample_context *bld,
                                    &x_offset1, &x_subcoord[1]);

     /* add potential cube/array/mip offsets now as they are constant per pixel 
*/
-   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (has_layer_coord(bld->static_texture_state->target)) {
        LLVMValueRef z_offset;
        z_offset = lp_build_mul(&bld->int_coord_bld, r, img_stride_vec);
        /* The r coord is the cube face in [0,5] or array layer */
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c 
b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
index e29f503..ec9f851 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_sample_soa.c
@@ -752,9 +752,7 @@ lp_build_sample_image_nearest(struct 
lp_build_sample_context *bld,
           lp_build_name(z, "tex.z.wrapped");
        }
     }
-   if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-       bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-       bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+   if (has_layer_coord(bld->static_texture_state->target)) {
        z = coords[2];
        lp_build_name(z, "tex.z.layer");
     }
@@ -868,7 +866,8 @@ lp_build_sample_image_linear(struct lp_build_sample_context 
*bld,
     int chan, texel_index;
     boolean seamless_cube_filter, accurate_cube_corners;

-   seamless_cube_filter = bld->static_texture_state->target == PIPE_TEXTURE_CUBE 
&&
+   seamless_cube_filter = (bld->static_texture_state->target == 
PIPE_TEXTURE_CUBE ||
+                           bld->static_texture_state->target == 
PIPE_TEXTURE_CUBE_ARRAY) &&
                            bld->static_sampler_state->seamless_cube_map;
     accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter;

@@ -923,9 +922,7 @@ lp_build_sample_image_linear(struct lp_build_sample_context 
*bld,
              lp_build_name(z1, "tex.z1.wrapped");
           }
        }
-      if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
-          bld->static_texture_state->target == PIPE_TEXTURE_1D_ARRAY ||
-          bld->static_texture_state->target == PIPE_TEXTURE_2D_ARRAY) {
+      if (has_layer_coord(bld->static_texture_state->target)) {
           z00 = z01 = z10 = z11 = z1 = coords[2];  /* cube face or layer */
           lp_build_name(z00, "tex.z0.layer");
           lp_build_name(z1, "tex.z1.layer");
@@ -1644,6 +1641,7 @@ lp_build_sample_mipmap_both(struct 
lp_build_sample_context *bld,
  static LLVMValueRef
  lp_build_layer_coord(struct lp_build_sample_context *bld,
                       unsigned texture_unit,
+                     boolean is_cube_array,
                       LLVMValueRef layer,
                       LLVMValueRef *out_of_bounds)
  {
@@ -1655,6 +1653,7 @@ lp_build_layer_coord(struct lp_build_sample_context *bld,

     if (out_of_bounds) {
        LLVMValueRef out1, out;
+      assert(!is_cube_array);
        num_layers = lp_build_broadcast_scalar(int_coord_bld, num_layers);
        out = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, layer, 
int_coord_bld->zero);
        out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, layer, num_layers);
@@ -1663,7 +1662,9 @@ lp_build_layer_coord(struct lp_build_sample_context *bld,
     }
     else {
        LLVMValueRef maxlayer;
-      maxlayer = lp_build_sub(&bld->int_bld, num_layers, bld->int_bld.one);
+      LLVMValueRef s = is_cube_array ? lp_build_const_int32(bld->gallivm, 6) :
+                                       bld->int_bld.one;
+      maxlayer = lp_build_sub(&bld->int_bld, num_layers, s);
        maxlayer = lp_build_broadcast_scalar(int_coord_bld, maxlayer);
        return lp_build_clamp(int_coord_bld, layer, int_coord_bld->zero, 
maxlayer);
     }
@@ -1703,7 +1704,7 @@ lp_build_sample_common(struct lp_build_sample_context 
*bld,
      * Choose cube face, recompute texcoords for the chosen face and
      * compute rho here too (as it requires transform of derivatives).
      */
-   if (target == PIPE_TEXTURE_CUBE) {
+   if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) {
        boolean need_derivs;
        need_derivs = ((min_filter != mag_filter ||
                        mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
@@ -1711,11 +1712,19 @@ lp_build_sample_common(struct lp_build_sample_context 
*bld,
                        !explicit_lod);
        lp_build_cube_lookup(bld, coords, derivs, &cube_rho, &cube_derivs, 
need_derivs);
        derivs = &cube_derivs;
+      if (target == PIPE_TEXTURE_CUBE_ARRAY) {
+         /* just add effective layer to face coord now */
+         LLVMValueRef layer = lp_build_iround(&bld->coord_bld, coords[3]);
+         LLVMValueRef six = lp_build_const_int_vec(bld->gallivm, 
bld->int_coord_type, 6);
+         layer = lp_build_mul(&bld->int_coord_bld, layer, six);
+         layer = lp_build_layer_coord(bld, texture_index, TRUE, layer, NULL);
+         coords[2] = lp_build_add(&bld->int_coord_bld, coords[2], layer);
+      }
     }
     else if (target == PIPE_TEXTURE_1D_ARRAY ||
              target == PIPE_TEXTURE_2D_ARRAY) {
        coords[2] = lp_build_iround(&bld->coord_bld, coords[2]);
-      coords[2] = lp_build_layer_coord(bld, texture_index, coords[2], NULL);
+      coords[2] = lp_build_layer_coord(bld, texture_index, FALSE, coords[2], 
NULL);
     }

     if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
@@ -2223,11 +2232,11 @@ lp_build_fetch_texel(struct lp_build_sample_context 
*bld,
     if (target == PIPE_TEXTURE_1D_ARRAY ||
         target == PIPE_TEXTURE_2D_ARRAY) {
        if (out_of_bound_ret_zero) {
-         z = lp_build_layer_coord(bld, texture_unit, z, &out1);
+         z = lp_build_layer_coord(bld, texture_unit, FALSE, z, &out1);
           out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
        }
        else {
-         z = lp_build_layer_coord(bld, texture_unit, z, NULL);
+         z = lp_build_layer_coord(bld, texture_unit, FALSE, z, NULL);
        }
     }

@@ -2463,7 +2472,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm,

     if ((gallivm_debug & GALLIVM_DEBUG_NO_QUAD_LOD) &&
         (gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) &&
-       (static_texture_state->target == PIPE_TEXTURE_CUBE) &&
+       (static_texture_state->target == PIPE_TEXTURE_CUBE ||
+        static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
         (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
        /*
         * special case for using per-pixel lod even for implicit lod,
@@ -2601,7 +2611,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
              use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r);
           }
        }
-      if (static_texture_state->target == PIPE_TEXTURE_CUBE &&
+      if ((static_texture_state->target == PIPE_TEXTURE_CUBE ||
+           static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
            derived_sampler_state.seamless_cube_map &&
            (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR ||
             derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
@@ -2695,7 +2706,8 @@ lp_build_sample_soa(struct gallivm_state *gallivm,
           bld4.num_mips = bld4.num_lods = 1;
           if ((gallivm_debug & GALLIVM_DEBUG_NO_QUAD_LOD) &&
               (gallivm_debug & GALLIVM_DEBUG_NO_RHO_APPROX) &&
-             (static_texture_state->target == PIPE_TEXTURE_CUBE) &&
+             (static_texture_state->target == PIPE_TEXTURE_CUBE ||
+              static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
               (!is_fetch && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
              bld4.num_mips = type4.length;
              bld4.num_lods = type4.length;
@@ -2891,6 +2903,7 @@ lp_build_size_query_soa(struct gallivm_state *gallivm,
     switch (target) {
     case PIPE_TEXTURE_1D_ARRAY:
     case PIPE_TEXTURE_2D_ARRAY:
+   case PIPE_TEXTURE_CUBE_ARRAY:
        has_array = TRUE;
        break;
     default:
@@ -2932,10 +2945,20 @@ lp_build_size_query_soa(struct gallivm_state *gallivm,

     size = lp_build_minify(&bld_int_vec4, size, lod, TRUE);

-   if (has_array)
-      size = LLVMBuildInsertElement(gallivm->builder, size,
-                                    dynamic_state->depth(dynamic_state, 
gallivm, texture_unit),
+   if (has_array) {
+      LLVMValueRef layers = dynamic_state->depth(dynamic_state, gallivm, 
texture_unit);
+      if (target == PIPE_TEXTURE_CUBE_ARRAY) {
+         /*
+          * It looks like GL wants number of cubes, d3d10.1 has it undefined?
+          * Could avoid this by passing in number of cubes instead of total
+          * number of layers (might make things easier elsewhere too).
+          */
+         LLVMValueRef six = lp_build_const_int32(gallivm, 6);
+         layers = LLVMBuildSDiv(gallivm->builder, layers, six, "");
+      }
+      size = LLVMBuildInsertElement(gallivm->builder, size, layers,
                                      lp_build_const_int32(gallivm, dims), "");
+   }

     /*
      * d3d10 requires zero for x/y/z values (but not w, i.e. mip levels)
diff --git a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c 
b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
index 93c926a..6731e32 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c
@@ -2333,7 +2333,7 @@ emit_fetch_texels( struct lp_build_tgsi_soa_context *bld,
     unsigned unit, target;
     LLVMValueRef coord_undef = LLVMGetUndef(bld->bld_base.base.int_vec_type);
     LLVMValueRef explicit_lod = NULL;
-   LLVMValueRef coords[3];
+   LLVMValueRef coords[5];


Is this really necessary? AFAICT, only coord[0..2] is ever writte.


Otherwise series looks good AFAICT. (Though I only skimmed through softpipe.)

Jose

     LLVMValueRef offsets[3] = { NULL };
     enum lp_sampler_lod_property lod_property = LP_SAMPLER_LOD_SCALAR;
     unsigned dims, i;


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