draw module has loads of !util_is_inf_or_nan() assertions, but most are
#ifdef'd out. If my memory serves me right, they were useful to cacth
bugs (as NaNs shouldn't appear when the input is not NaN). But as you
say, it's not a valid assumption, when inputs are NaNs.
Series looks good to me.
Jose
On 28/08/14 00:08, srol...@vmware.com wrote:
From: Roland Scheidegger <srol...@vmware.com>
Not sure why it was there but it is definitely not an error if gs outputs are
infs/nans. Besides, the outputs can be ints, in which case any small negative
number asserted.
This fixes piglit's texelFetch gs isamplerXX crashes with softpipe (down from
14 to 2).
Bug https://bugs.freedesktop.org/show_bug.cgi?id=80012.
---
src/gallium/auxiliary/draw/draw_gs.c | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_gs.c
b/src/gallium/auxiliary/draw/draw_gs.c
index bbf515a..878fcca 100644
--- a/src/gallium/auxiliary/draw/draw_gs.c
+++ b/src/gallium/auxiliary/draw/draw_gs.c
@@ -64,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index,
* We execute geometry shaders in the SOA mode, so ideally we want to
* flush when the number of currently fetched primitives is equal to
* the number of elements in the SOA vector. This ensures that the
- * throughput is optimized for the given vector instrunction set.
+ * throughput is optimized for the given vector instruction set.
*/
static INLINE boolean
draw_gs_should_flush(struct draw_geometry_shader *shader)
@@ -90,7 +90,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
- shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
+ shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
@@ -110,7 +110,6 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
output[slot][2],
output[slot][3]);
#endif
- debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
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