Am 27.08.2014 00:55, schrieb Dave Airlie: > On 26 August 2014 05:55, <srol...@vmware.com> wrote: >> From: Roland Scheidegger <srol...@vmware.com> >> >> The docs were never really up to date for them, missing just about >> everything. >> So mark them off as all done for GL 3.3 (though softpipe is in fact quite >> broken for some newer things especially wrt texturing, and both don't have >> compliant, real msaa support). And add the extensions missing too (no >> guarantee of completeness). > LGTM, > > at some point I might try and fix softpipe a bit better, though cube > mapping and derivs were never my forte. >
Some things (like handling offsets for ordinary texturing) shouldn't be too difficult (though make things slower) - might need to plumb it through 100 functions however. Explicit derivatives for ordinary textures ought to be pretty easy too (in any case the method used to calculate lambda in softpipe isn't terribly accurate), though they are indeed a major pita for cube maps... Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev