On 08/25/2014 07:19 PM, Eric Anholt wrote:
Tapani Pälli <tapani.pa...@intel.com> writes:
commit 4e64cfbb4 changed how gl_constant_value bool gets interpreted
with drivers, for swrast driver true should be 1.
Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82978
Everywhere else in swrast, true is 1.0f. Pretty sure you want fui(1.0)
here.
OK, my goal was to restore old behavior which seems that it had either
value 1 or 0, set by glUniform functions or a uniform initializer. Maybe
conversion to float is happening when reading the values from the
uniform storage?
// Tapani
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