On 08/22/2014 08:31 AM, Tapani Pälli wrote: > On 08/22/2014 02:25 AM, Micael Dias wrote: >> --- >> If samplers occupy zero locations we can run into a lot of issues. See >> #82921. >> I briefly tested this with my own code (which was previously crashing and >> misbehaving) and also ran other apps and everything seems to work fine. >> I'm not used to contributing code in this fashion, so please forgive me if >> I'm >> making some mistake. Thanks. > Thanks for the patch, I sent a bit different fix to be sure all possible > types will consume at least 1 loc, this is just to be future-proof.
I was just pointed out that your patch is more correct though :) (Not all opaque types deserve a location, only some.) >> src/glsl/glsl_types.cpp | 2 ++ >> 1 file changed, 2 insertions(+) >> >> diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp >> index 66e9b13..cc05193 100644 >> --- a/src/glsl/glsl_types.cpp >> +++ b/src/glsl/glsl_types.cpp >> @@ -691,6 +691,8 @@ glsl_type::uniform_locations() const >> return size; >> case GLSL_TYPE_ARRAY: >> return this->length * this->fields.array->uniform_locations(); >> + case GLSL_TYPE_SAMPLER: >> + return 1; >> default: >> break; >> } > // Tapani > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev