On Thu, Aug 14, 2014 at 4:41 AM, Ian Romanick <i...@freedesktop.org> wrote: > On 07/09/2014 12:47 AM, Chia-I Wu wrote: >> @@ -3489,6 +3508,18 @@ struct gl_constants >> GLfloat MaxFragmentInterpolationOffset; >> >> GLboolean FakeSWMSAA; >> + >> + /* >> + * Defer certain operations to a thread pool. >> + * >> + * When DeferLinkProgram is set, these functions must be thread-safe >> + * >> + * ctx->Driver.NewShader >> + * ctx->Driver.DeleteShader >> + * ctx->Driver.LinkShader >> + */ >> + GLboolean DeferCompileShader; >> + GLboolean DeferLinkProgram; > > We're trying to make non-API facing things use bool instead. Will do. > >> }; >> >> >
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