From: Kenneth Graunke <kenn...@whitecape.org>

This avoids problems with things like meta operations calling functions
that want to take the lock while the lock is already held.  Basically,
the point is to guard against API reentrancy across threads...not to
guard against ourselves.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
Reviewed-by: Kristian Høgsberg <k...@bitplanet.net>
Cc: Brian Paul <bri...@vmware.com>
---
 src/mesa/main/shared.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 0189dd2..7ef932f 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -113,7 +113,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
    assert(shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount == 1);
 
    /* Mutex and timestamp for texobj state validation */
-   mtx_init(&shared->TexMutex, mtx_plain);
+   mtx_init(&shared->TexMutex, mtx_recursive);
    shared->TextureStateStamp = 0;
 
    shared->FrameBuffers = _mesa_NewHashTable();
-- 
2.0.0

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