This is used to tell the drivers if to invert the rendering, used by
ARB_conditional_render_inverted

Signed-off-by: Tobias Klausmann <tobias.johannes.klausm...@mni.thm.de>
---
 src/mesa/state_tracker/st_cb_condrender.c | 20 +++++++++++++++++++-
 1 file changed, 19 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_cb_condrender.c 
b/src/mesa/state_tracker/st_cb_condrender.c
index 8776985..2f70f08 100644
--- a/src/mesa/state_tracker/st_cb_condrender.c
+++ b/src/mesa/state_tracker/st_cb_condrender.c
@@ -55,6 +55,8 @@ st_BeginConditionalRender(struct gl_context *ctx, struct 
gl_query_object *q,
    struct st_query_object *stq = st_query_object(q);
    struct st_context *st = st_context(ctx);
    uint m;
+   /* Don't invert the rendering by default */
+   boolean invertedCond = FALSE;
 
    st_flush_bitmap_cache(st);
 
@@ -71,12 +73,28 @@ st_BeginConditionalRender(struct gl_context *ctx, struct 
gl_query_object *q,
    case GL_QUERY_BY_REGION_NO_WAIT:
       m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
       break;
+   case GL_QUERY_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_WAIT;
+      invertedCond = TRUE;
+      break;
+   case GL_QUERY_NO_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_NO_WAIT;
+      invertedCond = TRUE;
+      break;
+   case GL_QUERY_BY_REGION_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_BY_REGION_WAIT;
+      invertedCond = TRUE;
+      break;
+   case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
+      m = PIPE_RENDER_COND_BY_REGION_NO_WAIT;
+      invertedCond = TRUE;
+      break;
    default:
       assert(0 && "bad mode in st_BeginConditionalRender");
       m = PIPE_RENDER_COND_WAIT;
    }
 
-   cso_set_render_condition(st->cso_context, stq->pq, FALSE, m);
+   cso_set_render_condition(st->cso_context, stq->pq, invertedCond, m);
 }
 
 
-- 
1.8.4.5

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