https://bugs.freedesktop.org/show_bug.cgi?id=82628

--- Comment #1 from Christoph Haag <haa...@frickel.club> ---
It's now reverted but for the record so that it's not forgotten:

Whether it makes sense or not, the GPU does not hang if I change the count from
one to two:

diff --git a/src/gallium/auxiliary/hud/hud_context.c
b/src/gallium/auxiliary/hud/hud_context.c
index a05d3c4..2d8bdca 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -532,7 +532,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource
*tex)
    pipe_resource_reference(&hud->text.vbuf.buffer, NULL);

    /* draw the rest */
-   cso_set_vertex_elements(cso, 1, hud->velems);
+   cso_set_vertex_elements(cso, 2, hud->velems);
    LIST_FOR_EACH_ENTRY(pane, &hud->pane_list, head) {
       if (pane)
          hud_pane_draw_colored_objects(hud, pane);

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