Signed-off-by: Chris Forbes <chr...@ijw.co.nz> --- docs/GL3.txt | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/docs/GL3.txt b/docs/GL3.txt index 65facf5..29535ec 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -94,18 +94,18 @@ GL 4.0, GLSL 4.00: GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe) GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe) - GL_ARB_gpu_shader5 started + GL_ARB_gpu_shader5 DONE (i965) - 'precise' qualifier DONE - - Dynamically uniform sampler array indices started (Chris) - - Dynamically uniform UBO array indices DONE (i965) + - Dynamically uniform sampler array indices DONE () + - Dynamically uniform UBO array indices DONE () - Implicit signed -> unsigned conversions DONE - - Fused multiply-add DONE (i965, nvc0) - - Packing/bitfield/conversion functions DONE (i965, nvc0, r600) - - Enhanced textureGather DONE (i965, nvc0, r600, radeonsi) - - Geometry shader instancing DONE (i965, nvc0) - - Geometry shader multiple streams DONE (i965, nvc0) - - Enhanced per-sample shading DONE (i965, r600) - - Interpolation functions DONE (i965) + - Fused multiply-add DONE (nvc0) + - Packing/bitfield/conversion functions DONE (nvc0, r600) + - Enhanced textureGather DONE (nvc0, r600, radeonsi) + - Geometry shader instancing DONE (nvc0) + - Geometry shader multiple streams DONE (nvc0) + - Enhanced per-sample shading DONE (r600) + - Interpolation functions DONE () - New overload resolution rules DONE GL_ARB_gpu_shader_fp64 started (Dave) GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi) -- 2.0.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev