Erik Faye-Lund <kusmab...@gmail.com> writes: > It seems to me like this is there to support non-ASCII identifiers and > strings, but GLSL doesn't support either. I'm not able to come up with > a conclusion here.
That's almost always the case with GLSL. The GLSL specification does have its own section for character set, etc. but weasels out of carefully specifying how #define works and just vaguely points to "standard" C++ behavior, (without saying what version of what C++ standard it might be referring to). So for nit-picky details like this, there's no possibility to come up with anything very definitive about how GLSL should work from the specification alone. -Carl -- carl.d.wo...@intel.com
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