Erik Faye-Lund <kusmab...@gmail.com> writes:
> It seems to me like this is there to support non-ASCII identifiers and
> strings, but GLSL doesn't support either. I'm not able to come up with
> a conclusion here.

That's almost always the case with GLSL. The GLSL specification does
have its own section for character set, etc. but weasels out of
carefully specifying how #define works and just vaguely points to
"standard" C++ behavior, (without saying what version of what C++
standard it might be referring to).

So for nit-picky details like this, there's no possibility to come up
with anything very definitive about how GLSL should work from the
specification alone.

-Carl

-- 
carl.d.wo...@intel.com

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