On Thu, Aug 7, 2014 at 2:13 PM, Patrick Baggett <baggett.patr...@gmail.com> wrote: > Would this be conformant to GLSL spec if X had a runtime value of 0? Seems > unsafe to replace X / X with 1 without a runtime test...maybe GLSL spec > allows such optimizations.
The GLSL spec says > Dividing by zero does not cause an exception but does result in an > unspecified value. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev