--- Should this have been used somewhere? src/glsl/ir_uniform.h | 5 ----- src/glsl/link_uniform_initializers.cpp | 4 ---- src/glsl/link_uniforms.cpp | 1 - src/mesa/main/uniform_query.cpp | 4 ---- 4 files changed, 14 deletions(-)
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h index 2f73528..9c25507 100644 --- a/src/glsl/ir_uniform.h +++ b/src/glsl/ir_uniform.h @@ -116,11 +116,6 @@ struct gl_uniform_storage { */ unsigned array_elements; - /** - * Has this uniform ever been set? - */ - bool initialized; - struct gl_opaque_uniform_index sampler[MESA_SHADER_STAGES]; struct gl_opaque_uniform_index image[MESA_SHADER_STAGES]; diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp index c6fe6a9..809aae5 100644 --- a/src/glsl/link_uniform_initializers.cpp +++ b/src/glsl/link_uniform_initializers.cpp @@ -128,8 +128,6 @@ set_sampler_binding(gl_shader_program *prog, const char *name, int binding) } } } - - storage->initialized = true; } void @@ -226,8 +224,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, } } } - - storage->initialized = true; } } diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 3251097..f02a074 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -580,7 +580,6 @@ private: this->uniforms[id].name = ralloc_strdup(this->uniforms, name); this->uniforms[id].type = base_type; - this->uniforms[id].initialized = 0; this->uniforms[id].num_driver_storage = 0; this->uniforms[id].driver_storage = NULL; this->uniforms[id].storage = this->values; diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 609d94b..88012dd 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -806,8 +806,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } - uni->initialized = true; - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); /* If the uniform is a sampler, do the extra magic necessary to propagate @@ -982,8 +980,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - uni->initialized = true; - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); } -- 1.8.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev