Hey Carl. Are the preprocessor patches on the gles3conform-v4 branch of my fd.o repo the most up to date? I seem to have lost the patches from my inbox. :( I've put R-b on almost all of them.
I want to look a little closer at "glsl/glcpp: Fix for macros that expand to include "defined" operators". I'm not sure about "glsl/glcpp: Fix line-continuation code to handle multiple newline flavors". A lot of shaders that we encounter are a combination of hand-written and run-time, machine generated. If the hand-writen parts use cr-lf and the machine generated parts use sprintf with \n, we'll get a mix of line endings. Any idea what GCC does? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev