From: Ville Syrjälä <ville.syrj...@linux.intel.com> Check that the target is GL_TEXTURE_CUBE_MAP before emitting TEXCOORDTYPE_VECTOR texture coordinates.
I'm not sure if the hardware would like CARTESIAN coordinates with cube maps, and as I'm too lazy to find out just emit the VECTOR coordinates for cube maps always. For other targets use CARTESIAN or HOMOGENOUS depending on the number of texture coordinates provided. Fixes rendering of the "electric" background texture in chromium-bsu main menu. We appear to be provided with three texture coordinates there (I'm guessing due to the funky texture matrix rotation it does). So the code would decide to use TEXCOORDTYPE_VECTOR instead of TEXCOORDTYPE_CARTESIAN even though we're dealing with a 2D texure. The results weren't what one might expect. demos/cubemap still works, which hopefully indicates that this doesn't break things. Signed-off-by: Ville Syrjälä <ville.syrj...@linux.intel.com> --- src/mesa/drivers/dri/i915/i830_vtbl.c | 37 ++++++++++++++++++----------------- 1 file changed, 19 insertions(+), 18 deletions(-) diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index 53d408b..0f22d86 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -134,27 +134,28 @@ i830_render_start(struct intel_context *intel) GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & ~TEXCOORDTYPE_MASK); - switch (sz) { - case 1: - case 2: - emit = EMIT_2F; - sz = 2; - mcs |= TEXCOORDTYPE_CARTESIAN; - break; - case 3: + if (intel->ctx.Texture.Unit[i]._Current->Target == GL_TEXTURE_CUBE_MAP) { emit = EMIT_3F; sz = 3; mcs |= TEXCOORDTYPE_VECTOR; - break; - case 4: - emit = EMIT_3F_XYW; - sz = 3; - mcs |= TEXCOORDTYPE_HOMOGENEOUS; - break; - default: - continue; - }; - + } else { + switch (sz) { + case 1: + case 2: + case 3: + emit = EMIT_2F; + sz = 2; + mcs |= TEXCOORDTYPE_CARTESIAN; + break; + case 4: + emit = EMIT_3F_XYW; + sz = 3; + mcs |= TEXCOORDTYPE_HOMOGENEOUS; + break; + default: + continue; + } + } EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); -- 1.8.5.5 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev