On 08/01/2014 08:12 PM, srol...@vmware.com wrote:
From: Roland Scheidegger <srol...@vmware.com>

This just covers the resource side of things, not the actual sampling.
Here things are trivial as cube map arrays are identical to 2d arrays in
all respects.
---
  src/gallium/drivers/llvmpipe/lp_screen.c        | 3 ++-
  src/gallium/drivers/llvmpipe/lp_setup.c         | 6 +++++-
  src/gallium/drivers/llvmpipe/lp_state_sampler.c | 6 +++++-
  src/gallium/drivers/llvmpipe/lp_texture.c       | 3 ++-
  src/gallium/drivers/llvmpipe/lp_texture.h       | 2 ++
  5 files changed, 16 insertions(+), 4 deletions(-)


The series LGTM.

Reviewed-by: Brian Paul <bri...@vmware.com>

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