On 08/01/2014 08:12 PM, srol...@vmware.com wrote:
From: Roland Scheidegger <srol...@vmware.com>
This just covers the resource side of things, not the actual sampling.
Here things are trivial as cube map arrays are identical to 2d arrays in
all respects.
---
src/gallium/drivers/llvmpipe/lp_screen.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_setup.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_state_sampler.c | 6 +++++-
src/gallium/drivers/llvmpipe/lp_texture.c | 3 ++-
src/gallium/drivers/llvmpipe/lp_texture.h | 2 ++
5 files changed, 16 insertions(+), 4 deletions(-)
The series LGTM.
Reviewed-by: Brian Paul <bri...@vmware.com>
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