On Fri, Jul 18, 2014 at 02:16:40PM -0700, Jordan Justen wrote: > (171e633 for gen6) > > This will be used in 3DSTATE_DEPTH_BUFFER in a later patch. > > Note: Cube maps are treated as 2D arrays with 6 times as > many array elements as the cube map array would have. > > Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> > --- > src/mesa/drivers/dri/i965/gen6_blorp.cpp | 17 ++++++++++++++ > src/mesa/drivers/dri/i965/gen6_depth_state.c | 33 > ++++++++++++++++++++++++++++ > 2 files changed, 50 insertions(+) > > diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp > b/src/mesa/drivers/dri/i965/gen6_blorp.cpp > index eb865b9..3fc36aa 100644 > --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp > +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp > @@ -791,6 +791,23 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context > *brw, > uint32_t draw_x = params->depth.x_offset; > uint32_t draw_y = params->depth.y_offset; > uint32_t tile_mask_x, tile_mask_y; > + uint32_t surftype; > + GLenum gl_target = params->depth.mt->target; > + > + switch (gl_target) { > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + case GL_TEXTURE_CUBE_MAP: > + /* The PRM claims that we should use BRW_SURFACE_CUBE for this > + * situation, but experiments show that gl_Layer doesn't work when we > do > + * this. So we use BRW_SURFACE_2D, since for rendering purposes this > is > + * equivalent. > + */ > + surftype = BRW_SURFACE_2D; > + break; > + default: > + surftype = translate_tex_target(gl_target); > + break; > + }
Patches 5-7 look identical to the gen7 equivalent and hence in principle: Reviewed-by: Topi Pohjolainen <topi.pohjolai...@intel.com> But having said that I think we need to start planning how to merge all the duplicate surface state logic between gen6-gen8. For example, the switch statement above can be now found twice per generation. > > brw_get_depthstencil_tile_masks(params->depth.mt, > params->depth.level, > diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c > b/src/mesa/drivers/dri/i965/gen6_depth_state.c > index d37aae8..0480142 100644 > --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c > +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c > @@ -30,6 +30,7 @@ > #include "brw_state.h" > #include "brw_defines.h" > > +#include "main/mtypes.h" > #include "main/fbobject.h" > #include "main/glformats.h" > > @@ -43,6 +44,13 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, > uint32_t width, uint32_t height, > uint32_t tile_x, uint32_t tile_y) > { > + struct gl_context *ctx = &brw->ctx; > + struct gl_framebuffer *fb = ctx->DrawBuffer; > + uint32_t surftype; > + GLenum gl_target = GL_TEXTURE_2D; > + const struct intel_renderbuffer *irb = NULL; > + const struct gl_renderbuffer *rb = NULL; > + > /* Enable the hiz bit if we're doing separate stencil, because it and the > * separate stencil bit must have the same value. From Section > 2.11.5.6.1.1 > * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable": > @@ -63,6 +71,31 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, > intel_emit_depth_stall_flushes(brw); > } > > + irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); > + if (!irb) > + irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); > + rb = (struct gl_renderbuffer*) irb; > + > + if (rb) { > + if (rb->TexImage) > + gl_target = rb->TexImage->TexObject->Target; > + } > + > + switch (gl_target) { > + case GL_TEXTURE_CUBE_MAP_ARRAY: > + case GL_TEXTURE_CUBE_MAP: > + /* The PRM claims that we should use BRW_SURFACE_CUBE for this > + * situation, but experiments show that gl_Layer doesn't work when we > do > + * this. So we use BRW_SURFACE_2D, since for rendering purposes this > is > + * equivalent. > + */ > + surftype = BRW_SURFACE_2D; > + break; > + default: > + surftype = translate_tex_target(gl_target); > + break; > + } > + > unsigned int len; > if (brw->gen >= 6) > len = 7; > -- > 2.0.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev