For gen8, we can sample from depth while using the hiz buffer. This allows us to sample depth without resolving from hiz to the depth texture.
To do this we must resolve to hiz before drawing so we can use the hiz buffer to sample while rendering. Hopefully the hiz buffer will already be resolved in most cases because it was previously rendered, meaning the hiz resolve is a no-op. Note that this is still controlled by the intel_miptree_sample_with_hiz function, and we will enable hiz sampling for gen8 in a separate patch. Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/drivers/dri/i965/brw_draw.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index ac21656..3c63b8a 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -321,7 +321,10 @@ brw_predraw_resolve_buffers(struct brw_context *brw) tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current); if (!tex_obj || !tex_obj->mt) continue; - intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt); + if (intel_miptree_sample_with_hiz(brw, tex_obj->mt)) + intel_miptree_all_slices_resolve_hiz(brw, tex_obj->mt); + else + intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt); intel_miptree_resolve_color(brw, tex_obj->mt); brw_render_cache_set_check_flush(brw, tex_obj->mt->bo); } -- 2.0.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev