>> Also, have you looked at Dave Airlie's impl? Not sure what's been >> going on there... >> http://cgit.freedesktop.org/~airlied/mesa/log/?h=r600g-texture-gather >> . He seemed to enable 4 components for >= CEDAR. >> > > No, didn't pop up when i searched the archives for any prior work on this. > Interesting! It looks like the GL_ARB_texture_gather portion in that branch > is almost exactly equivalent to my patch. > > It also has some of the additional parts needed for GL_ARB_gpu_shader5 such > as non-constant offsets, but i don't see where it would trigger shader > recompiles if texture sampler swizzle changes? Does it pass piglit? > > > David, any opinions on how to move forward with this feature?
I didn't like my implementation sufficiently to push it forward, but I think the main thing was the extra key changes, I meant to get Marek's input on that code, but then it fell off my radar. So get input from Marek, repost and merge :) Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev