https://bugs.freedesktop.org/show_bug.cgi?id=81139
--- Comment #11 from Boyan Ding <stu_...@126.com> --- I found the following things: 1. When things are right the window_msc argument of present_pixmap is always a small number (often 1 or sometimes 2), but when things starts to go wrong, it can be very big. 2. When things go wrong (window_msc is very big), present_pixmap is directly originated in dri3_swap_buffers in dri3_glx.c in mesa, which is called by glXSwapBuffers like the following: (*pdraw->psc->driScreen->swapBuffers)(pdraw, 0, 0, 0, flush) ^ 3. target_msc (will be window_msc in present_pixmap) in dri3_swap_buffers is originally 0 (note the mark on the previous line). So it is re-calculated according to the following expression: target_msc = priv->msc + priv->swap_interval * (priv->send_sbc - priv->recv_sbc); and priv->msc is guilty of the big value (Seems that it should be 0 or 1 normally). How can priv->msc change? -- You are receiving this mail because: You are the assignee for the bug.
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