On Thu, Jul 10, 2014 at 2:24 PM, <thomashellan...@gmail.com> wrote: > From: Thomas Helland <thomashellan...@gmail.com> > > Let's cut the needless A && B here. > Gives some effect on a clean shader-db with > some extra shaders from TF2 and portal.
Nice. Thanks DX translators. :( I'll run this on our collection of shaders too. I'll reply with some stats. > helped: shaders/tf2/2042.shader_test fs16: 23 -> 21 > (-8.70%) > helped: shaders/tf2/2042.shader_test fs8: 23 -> 21 > (-8.70%) > helped: shaders/tf2/4624.shader_test fs16: 21 -> 19 > (-9.52%) > helped: shaders/tf2/4624.shader_test fs8: 21 -> 19 > (-9.52%) > helped: shaders/tf2/763.shader_test fs16: 23 -> 21 > (-8.70%) > helped: shaders/tf2/763.shader_test fs8: 23 -> 21 > (-8.70%) > > HURT: shaders/orbital_explorer.shader_test vs: 1049 -> 1052 > (0.29%) There's something wrong with this shader. It seems to fluctuate between 1048 and 1052 instructions for me, even without any changes. > > total instructions in shared programs: 758979 -> 758970 (-0.00%) > instructions in affected programs: 1183 -> 1174 (-0.76%) > GAINED: 0 > LOST: 0 > > Signed-off-by: Thomas Helland <thomashellan...@gmail.com> > --- > src/glsl/opt_algebraic.cpp | 10 ++++++++++ > 1 file changed, 10 insertions(+) > > diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp > index ac7514a..8f3a505 100644 > --- a/src/glsl/opt_algebraic.cpp > +++ b/src/glsl/opt_algebraic.cpp > @@ -588,6 +588,16 @@ ir_algebraic_visitor::handle_expression(ir_expression > *ir) > } else if (ir->operands[0]->equals(ir->operands[1])) { > /* (a || a) == a */ > return ir->operands[0]; > + } else if (op_expr[0] && op_expr[0]->operation == ir_binop_logic_and && > + (op_expr[0]->operands[0]->equals(op_expr[1]) || > + op_expr[0]->operands[1]->equals(op_expr[1]))) { > + /* A || (A && B) or A || (B && A) */ > + return ir->operands[0]; > + } else if (op_expr[1] && op_expr[1]->operation == ir_binop_logic_and && > + (op_expr[1]->operands[0]->equals(op_expr[0]) || > + op_expr[1]->operands[1]->equals(op_expr[0]))) { > + /* (A && B) || A or (B && A) || A */ > + return ir->operands[1]; Looks good to me. Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev